Assault move examples
These examples explain how assault moves work in some more detail — both assault moves in general and charge moves in particular.
Mixed units, assault moves and charge moves
You have a Space Marine detachment that is on Assault orders. Your detachment includes Space Marine, Assault and Bike units. You proceed to move this detachment in the Assault phase.
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The Space Marine unit has a Speed value of
10/20 cm
. You can use the second value of20 cm
where you use the extra movement to make a charge move.That is, you may move your Space Marine units up to 20 cm where you use this to put them into base contact with an enemy unit; otherwise, you may only move them up to 10 cm.
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The Space Marine Assault unit has a split Speed value of
20/30 cm
, as a result of the Jump Packs ability. You can use the second value of30 cm
where you use the extra movement to make a charge move.That is, you may move your Assault units up to 30 cm where you use this to put them into base contact with an enemy unit; otherwise, you may only move them up to 20 cm.
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The Space Marine Bike unit has a Speed value of
35 cm
. As a Vehicle unit, you do not get a special increase to their Speed value for a charge move.That is, you can move your Bike units up to 35 cm, regardless of whether or not you put them into base contact with enemy units.
Charge moves (making base contact)
You move the first three Ork Boyz units into contact with the blue Marines units.
Then you move Ork Boyz (4), and you want to make base contact again. You could move them towards one of the blue Marines units, as you may put up to two units into contact with an enemy unit.
Instead, you choose to ignore the blue Marines units that are already in contact with friendly units, and you move Ork Boyz (4) into base contact with yellow Marines (B).
You cannot move Ork Boyz (4) into base contact with yellow Marines (A). This is because you would move them away from (past) Marines (B), who are closer than Marines (A).
Charge moves towards a more distant enemy unit
You move Ork Boyz (5). You could move them into base contact with one of the Space Marines units where you have already placed Orks in base contact; or you may move them towards yellow Marines A, which is the nearest enemy that is not in base contact with a friendly unit.
If you wanted to move Ork Boyz (5) towards towards the more distant yellow Marines (C), then you would have to end movement of Ork Boyz (5) at the point where they reach the red line. This is because any further movement towards yellow Marines (C) would be away from (past) yellow Marines (A).
Why you might want to approach a more distant enemy unit
You might ask why you would want to move Ork Boyz (5) towards yellow Marines (C). This could be for several reasons, such as:
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