S5. Roll the attack dice and discard misses

Take a moment to savour the tension and to make an evil grin while you tell your opponent that all his alien scum or whatever are going to die…​ and then:

  1. Roll the attack dice.

  2. Discard any attack dice which scored less than the target detachment’s lowest Armour value.

  3. The remaining dice are hits. We refer to these as 'hit dice'. The score of each hit die is important for the next step in the shooting procedure.