Cavalry

Data sheet modifier [1]

Despite the abundance and variety of technologies in the galaxy of the 41st millennium, armies still find uses for cavalry — and not only on the most barbaric worlds.

Of course, riders and their mounts vary enormously — humans on horses, denizens of Chaos on daemonic steeds, orks on cyboars, and many more.

Cavalry forgo some of the advantages of infantry — they find it difficult to take cover, to move through buildings or rubble, and so on. But they make up for this with speed.


Where your unit has the Cavalry ability, apply these changes relative to its base unit:

  • Make its first Speed value two times (2x) the first Speed value of the base unit. [2]

  • Make its second Speed value three times (3x) the first Speed value of the base unit. [2]

  • Change the unit type to Vehicle (VEH).

Example 1. Cavalry data sheet modifiers

An Imperial Guard Rough Rider unit is an Imperial Guard unit with added special abilities. The Cavalry ability means that:

  • While the base unit has a Speed value of 10/20 cm, that of the Rough Riders is 20/30 cm — that is, (10 x 2)/(10 x 3) cm.

  • While the base unit has an Armour value of 3+, that of the Rough Riders is 4+.

  • While the base unit has a unit type of Infantry (INF), that of the Rough Riders is Vehicle (VEH).


1. Difference from Epic 40,000:  We’ve shifted the Armour bonus part of Epic 40,000's Cavalry ability to a separate ability that we call Armour +1.
2. Difference from Epic 40,000:  We added split Speed values to make special increases to Speed values easier to understand. We changed the explanation of charge moves to clarify the details and to integrate the Split speed values.