Types of special ability
About the different types of ability and how we use them in the game.
Data sheet modifier
These abilities do not provide special rules effects. Rather, they modify the characteristic values on unit data sheets.
The Heavy Weapons ability changes the unit’s Range and Firepower characteristic values.
The Imperial Guard Rough Riders unit is based on the Imperial Guard unit, with the addition of the Cavalry and Assault abilities.
These abilities create several differences between the unit data sheets, as you can see below.
Unit | Type | Speed | Range | Firepower | Assault | Armour | Notes |
---|---|---|---|---|---|---|---|
Base unit: Imperial Guard |
INF |
10/20 cm |
30 cm |
1 |
1 |
3+ |
|
+ Cavalry |
VEH |
20/30 cm |
4+ |
||||
+ Assault |
15 cm |
2 |
|||||
⇒ Imperial Guard Rough Riders |
VEH |
20/30 cm |
15 cm |
1 |
2 |
4+ |
Cavalry, Assault |
Unit ability
These abilities provide special effects that you may use with the units that they apply to.
With Save, you may be able to 'save' the unit from a hit so that you don’t have to remove it as a casualty.
With Jump Packs, you get the benefit of enhanced movement effects.