CC5. Roll for close combat hits
In close combat Armour values are ignored and instead you get a hit if you equal or beat the hit number shown on the Close combat results table. Look up the combat difference on the table to find out the hit numbers for winning and losing units.
Roll a D6 for each of your units in base-to-base contact with the enemy, even if you lost. Don’t forget that you can place a maximum of two units in base contact with an enemy unit. You can choose which enemy units to apply hits against — but, similar to the allocation of shooting hits, you may not allocate a second hit to a unit unless you have already allocated a hit to every unit that is in base contact.
Difference in scores* | Overall result | Score required to hit | |
---|---|---|---|
Winner |
Loser |
||
1 |
Narrow Win |
4+ |
4+ |
2 |
Forced Back |
3+ |
4+ |
3 |
Driven Off |
3+ |
5+ |
4 |
Hurled Back |
2+ |
5+ |
5 |
Overwhelmed |
2+ |
6+ |
*Also the number of Blast markers to place on losing detachment(s) |
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