The turn sequence
You play a game of Epic Remastered over a number of turns in which both you and your opponent participate. How many turns is dependent upon the scenario that you play and the victory conditions it specifies.
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Roll for Reserves, if applicable for the scenario
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Declare flyer missions and certain special orders
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Prepare the Initiative counters
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Determine the Initiative (1)
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First player movement
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Second player movement
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Determine the Initiative (2)
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Shoot with vehicles and infantry
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Determine the Initiative (3)
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Shoot with war engines
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Determine the Initiative (4)
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Resolve the first player’s assault moves, close combats and firefights
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Resolve the second player’s assault moves, close combats and firefights
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Roll to remove Blast markers
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Roll to rally Broken detachments
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Repair war engine damage and shields
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Check the victory conditions for the scenario
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End of the turn