The turn sequence

You play a game of Epic Remastered over a number of turns in which both you and your opponent participate. How many turns is dependent upon the scenario that you play and the victory conditions it specifies.

There are a number of phases in a turn, in a fixed sequence that we call the turn sequence.

During the turn sequence, you and your opponent will give orders to your detachments.

The orders define what actions you can take with your units, and the phases in the turn sequence define when you can take those actions.

This sequence accommodates the new Start phase.

Turn sequence
  1. The Start phase

    1. Roll for Reserves, if applicable for the scenario

    2. Declare flyer missions and certain special orders

    3. Prepare the Initiative counters

  2. The Movement phase

    1. Determine the Initiative (1)

    2. First player movement

    3. Second player movement

  3. The Shooting phase

    1. Determine the Initiative (2)

    2. Shoot with vehicles and infantry

    3. Determine the Initiative (3)

    4. Shoot with war engines

  4. The Assault phase

    1. Determine the Initiative (4)

    2. Resolve the first player’s assault moves, close combats and firefights

    3. Resolve the second player’s assault moves, close combats and firefights

  5. The Rally phase

    1. Roll to remove Blast markers

    2. Roll to rally Broken detachments

    3. Repair war engine damage and shields

    4. Check the victory conditions for the scenario

  • End of the turn