The Movement phase

The Movement phase is not the only phase in which movement occurs, but it is the main one — and the decisions you make here will determine much about what you can and can’t do for the rest of the turn.

  1. First, the player with the Initiative must choose either to go first or to make their opponent go first in this phase.

  2. Then, the first player completes all of their actions for the Movement phase, as explained in this section.

  3. Finally, the second player completes all of their actions for the Movement phase.

The actions you can take are explained in this section, but in summary: You may move some or all of your units, according to the orders that you give to their detachment.

Remember, where your detachment has Blast markers, you must pass a Leadership test before you can move it.

Some general points about movement:

  • When you move a unit, you can move it a distance (in centimetres) up to their Speed value.

  • You may turn the unit freely during the course of its move (unless it is a War Engine unit).

  • In the Movement phase, it is never compulsory to move any particular unit.

  • Once you have moved a unit and removed your hand from the model, you may not change the move.

  • When you move a unit, you can move it through other friendly units, as long as they are not War Engine units.

Moving through friendly units

We added this rule for clarity. Epic 40,000 rules do not cover this.

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