The Movement phase
The Movement phase is not the only phase in which movement occurs, but it is the main one — and the decisions you make here will determine much about what you can and can’t do for the rest of the turn.
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First, the player with the Initiative must choose either to go first or to make their opponent go first in this phase.
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Then, the first player completes all of their actions for the Movement phase, as explained in this section.
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Finally, the second player completes all of their actions for the Movement phase.
The actions you can take are explained in this section, but in summary: You may move some or all of your units, according to the orders that you give to their detachment.
Remember, where your detachment has Blast markers, you must pass a Leadership test before you can move it. |
Some general points about movement:
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When you move a unit, you can move it a distance (in centimetres) up to their Speed value.
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You may turn the unit freely during the course of its move (unless it is a War Engine unit).
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In the Movement phase, it is never compulsory to move any particular unit.
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Once you have moved a unit and removed your hand from the model, you may not change the move.
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When you move a unit, you can move it through other friendly units, as long as they are not War Engine units. [1]