Mega Cannon
These are huge pieces of ordnance that shoot a single, giant explosive munition at the target, so powerful that it blasts through any cover.
When you make a Mega-cannon shot:
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Place a Barrage template in the standard way.
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For each unit that is covered by the template, roll a D6. If you roll the unit’s Armour value or higher then the unit suffers a hit. Use only the unit’s actual Armour value — that is, ignore any Infantry Armour bonus for cover.
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Place one Blast marker on each detachment that had any units under the template, in addition to any other Blast markers that you would normally place.
To be clear, with a Mega-cannon shot you can only hit the specific units that are actually under the template. This is different to a Barrage shot in which we simply add the number of units under the template to the Firepower total and then allocate hits on the target detachment in the normal way. |
Where the shooting detachment has multiple Mega-cannon shots it can get a little more complex. It is best to explain by way of an example.
You have a Warlord Titan and are in a position to make two separate Mega-cannon shots. You decide to split fire to target both an Ork Warband detachment and an Ork Kult of Speed detachment. You place Barrage templates for the Mega-cannon shots, one over each target detachment.
One template covers Ork Boyz (1) and (2), and one of the Gunwagons — but the centre of Boyz (3) is not covered by the template.
The second template covers Ork Boyz (4) and all three Gunwagon units.
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You roll to attack Ork Boyz units (1), (2), and (4), and the two leftmost Gunwagon units.
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You roll to attack the central Gunwagon unit twice, as it is under both templates.
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You place one extra Blast marker on the Ork Warband detachment, as it is under one template.
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You place two extra Blast markers on the Kult of Speed detachment, as it is under two templates.