Quick reference
Terrain effects
A summary of the effects of some common types of terrain on the different types of ground unit.
Terrain | Infantry Armour bonus | Infantry | Vehicle | War Engine |
---|---|---|---|---|
Fortifications |
+2 |
No effect |
Impassable |
Impassable |
Buildings |
+1 |
No effect |
Impassable |
Impassable |
Ruins; rubble |
+1 |
No effect |
Dangerous |
Dangerous |
Woods; jungle |
+1 |
No effect |
Dangerous |
Dangerous |
Marsh; swamp |
0 |
Dangerous |
Dangerous |
Dangerous |
River |
0 |
Dangerous |
Impassable |
Dangerous |
Roads |
0 |
|||
Open ground |
0 |
No effect |
No effect |
No effect |
Special abilities
See Special abilities.
Blast markers
Firepower | Blast markers to place |
---|---|
1 to 7 |
One, if you score any hits |
8 to 15 |
One |
16 to 23 |
Two |
24 or more |
Three |
Number of super-heavy weapons | Blast markers to place |
---|---|
1 to 3 |
One, if you score any hits |
4 to 8 |
One |
9 or more |
Two |
Super-heavy weapons
See Super-heavy weapons.
Assaults
Condition | Bonus |
---|---|
The enemy has 5 or more Blast markers |
+1 |
The enemy has more Blast markers than your side |
+1 |
Your side has the most Psyker units that contribute their Assault value or add 'supporting fire' (close combat)/that contribute their Firepower value (firefight) |
+1 |
Your side’s Assault/Firepower total is higher than that of the enemy |
+1* |
Your side’s Assault/Firepower total is at least double (2x) that of the enemy |
+2* |
Your side’s Assault/Firepower total is at least triple (3x) that of the enemy |
+3* |
Your side’s Assault/Firepower total is at least quadruple (4x) that of the enemy |
+4* |
*These modifiers are not cumulative — use only the best one that applies. |
Difference in scores* | Overall result | Score required to hit | |
---|---|---|---|
Winner |
Loser |
||
1 |
Narrow Win |
4+ |
4+ |
2 |
Forced Back |
3+ |
4+ |
3 |
Driven Off |
3+ |
5+ |
4 |
Hurled Back |
2+ |
5+ |
5 |
Overwhelmed |
2+ |
6+ |
*Also the number of Blast markers to place on losing detachment(s) |