Quick reference

Terrain effects

A summary of the effects of some common types of terrain on the different types of ground unit.

Table 1. Terrain effects summary
Terrain Infantry Armour bonus Infantry Vehicle War Engine

Fortifications

+2

No effect

Impassable

Impassable

Buildings

+1

No effect

Impassable

Impassable

Ruins; rubble

+1

No effect

Dangerous

Dangerous

Woods; jungle

+1

No effect

Dangerous

Dangerous

Marsh; swamp

0

Dangerous

Dangerous

Dangerous

River

0

Dangerous

Impassable

Dangerous

Roads

0

See Movement on roads

Open ground

0

No effect

No effect

No effect

Special abilities

Firepower

[TODO: Add Firepower table]

Blast markers

Table 2. Blast marker table (Firepower)
Firepower Blast markers to place

1 to 7

One, if you score any hits

8 to 15

One

16 to 23

Two

24 or more

Three

Table 3. Blast marker table (super-heavy weapons)
Number of super-heavy weapons Blast markers to place

1 to 3

One, if you score any hits

4 to 8

One

9 or more

Two

Super-heavy weapons

Assaults

Table 4. Assault bonuses table (close combat/firefight)
Condition Bonus

The enemy has 5 or more Blast markers

+1

The enemy has more Blast markers than your side

+1

Your side has the most Psyker units that contribute their Assault value or add 'supporting fire' (close combat)/that contribute their Firepower value (firefight)

+1

Your side’s Assault/Firepower total is higher than that of the enemy

+1*

Your side’s Assault/Firepower total is at least double (2x) that of the enemy

+2*

Your side’s Assault/Firepower total is at least triple (3x) that of the enemy

+3*

Your side’s Assault/Firepower total is at least quadruple (4x) that of the enemy

+4*

*These modifiers are not cumulative — use only the best one that applies.

Table 5. Close combat results table
Difference in scores* Overall result Score required to hit

Winner

Loser

1

Narrow Win

4+

4+

2

Forced Back

3+

4+

3

Driven Off

3+

5+

4

Hurled Back

2+

5+

5

Overwhelmed

2+

6+

*Also the number of Blast markers to place on losing detachment(s)