Ground Attack mission
[TODO: Add introductory text.]
Declare the mission
You must declare each Flyer detachment that you wish to perform this mission at the appropriate step in the Start phase.
Perform the mission
Deploy, and make the attack run
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When play passes to you in the Movement phase, place all of the Ready units in the detachment at any point along any edge of the playing area. You must place them so that they all face in the same direction. This is where they will start their attack run.
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Flyers have an unlimited move, but you can only move them in the direction that they face when you place them. So, you must move all Flyer units that are in the same detachment in parallel courses, in formation. Enemy units can Snap Fire at them as they move — but in contrast to ground units, Snap Fire does not halt the movement of Flyer units.
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You may halt movement of Flyer units at any point — halt them all at the same time.
Complete the attack
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Make ranged attacks with the Flyer units, just like you would with ground units in the Shooting phase — use the Firepower values of the Flyer units and any super-heavy weapons that they have. But note:
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You can draw a line of fire only where an enemy unit lies within range and inside the forward 90° arc of your Flyer unit. Ignore any intervening terrain though, as it is far below the altitude of the flyers.
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Otherwise, the attack works just like a normal shooting attack — so for example,as long as you meet the other requirements then you may split fire between multiple target detachments.
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After you resolve the shooting effects, the attack is complete and the flyers disengage. They go to full power and rapidly climb out of reach of ground-based weapons. Remove them from the play area and place them in the Rearm state.