CC2. Work out close combat bonuses

Each player receives bonuses in the close combat that are dependent on how certain factors compare for each side.

Your Assault value total from the previous step is important, but you don’t make direct use of it to resolve the close combat — rather, you compare your totals and the player that has the higher total gets a bonus. You’ll combine this with other bonuses and use your overall bonus in the the assault resolution roll that you’ll make in the next step.

Table 1. Assault bonuses table (close combat)
Condition Bonus

The enemy has 5 or more Blast markers

+1

The enemy has more Blast markers than your side

+1

Your side has the most Psyker units that contribute their Assault value or add 'supporting fire'

+1

Your side’s Assault total is higher than that of the enemy

+1*

Your side’s Assault total is at least double (2x) that of the enemy

+2*

Your side’s Assault total is at least triple (3x) that of the enemy

+3*

Your side’s Assault total is at least quadruple (4x) that of the enemy

+4*

*These modifiers are not cumulative — use only the best one that applies.