Jump Packs
Data sheet modifier
Unit ability
These units are equipped with jet-powered devices or other technology, wings, or even powerful long legs that allow them to make long jumps across the battlefield. The resultant speed and mobility usually makes for good assault troops.
Where your unit has the Jump Packs ability, apply this change relative to its base unit:
The Eldar Swooping Hawks unit is an Aspect Warrior unit with added Jump Packs ability.
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While the base unit has a Speed value of
15/30 cm
, that of the Swooping Hawks is30/45 cm
— that is,(15 x 2)/(15 x 3) cm
.
Where your unit has the Jump Packs ability, apply these rules during the game:
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While you move the unit, you can ignore the effects of terrain as long as you don’t end any individual move in the terrain. Of course you can never end a move in impassable terrain; but if you end a move in dangerous terrain then you must make a dangerous terrain test for the unit.
[TODO: This appears to be slightly different to other units, who must test if they start or end their move in dangerous terrain. Is this difference clear enough?]
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When you make a charge move with the unit, you can move it over enemy units that are already in base contact with your other units. [2]